During the adaptABILITY workshop in Bratislava, Co-de-iT‘s team (Andrea Graziano and me) focused on several strategies about the connection between Blender and Grasshopper as tools for computational design in architecture. In latest years the development of blender went very fast and a lot of very useful features in computational design emerged, thanks to the community of developers. Looking at some very diffused panelizations strategies in grasshopper I decided to propose something similar in blender, that I called “Adaptive DupliFaces”.
In this rought version it’s possible to define one or more component meshes, and a base mesh. Select at first the components and then the base mesh, therefore run the command “Adaptive DupliFaces” for moving and adapting the panels for every face of the base mesh. Currently there are no options, but as soon as possible I’ll implement more feature for controlling the proliferation. Until then there are some rules to observe:
. the base mesh must be composed by quadrilateral faces. Triangles and polygons can give some weird results;
. the component mesh coordinates in x and y will be reproduced in faces UV, considering both x and y going from 0 to 1;
. until now there is no control on the component rotation, it depends on face’s indexing;
. at moment, z coordinate is fixed and must be resized in original component before Dupli Morph operation.
You can download the addon at the link: adaptive_duplifaces.py
Following you can check some quick tests that show some applications of Adaptive DupliFaces. It was developed for architectural works, but I think that it could be useful also in different fields.
Pleas post your questions or your works done with Adaptive DupliFaces!
Cheers 😉